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50 Art Reviews

19 w/ Responses

really nice!

I really enjoy looking at this city! my favorite part has to be the shape of the lights. most people think of lights in cities as lots of little pinpricks from individual square windows, however you really captured a more realistic feel with the rectangular windows. Also the colors are really good. the purple and orange lights go together really well. i also like how the water is mostly undefined. there isn't a definitive boundary and, while ordinarily that would be bad, it looks amazing in this picture. the only thing i can find wrong with it is the moon, it seems a little too sharp. I am not sure exactly how you made it, but it looks almost cut out. maybe a bit of blur could help that. other than that though great job!

BenTibbetts responds:

Thanks very much! I'll see what I can do about blurring up the moon a bit.

wow!

once again your art is just perfection. I really like this piece especially, because it is not only amazingly detailed and fun to look at, but just looking at it you can tell that you didn't go way overboard. for example the rooftops of the cabins, especially the far ones are the perfect balance between detailed and not. they look realistic without looking photorealistic. i could look at this all day!

AlvinHew responds:

So glad you like it! Thanks for the review.

pretty good.

this is a pretty good model. i particularly like the lips for i know that they are very hard to make look good being a blender artist myself. as for making things look smoother i would suggest subdivision surfaces modifier. pressing shift and then O will make one and then you can go into the modifier tab to change the settings. a very useful feature for organic modeling. another thing is the hair. by the looks of it it is modeled with polygons and then had the smooth shader applied to it. this is not a very good way to make hair. i would suggest using the particle hair settings. really it is pretty easy if you modeled your head right. and even if you didnt it isnt too hard. just make sure to use child particles so as to spare your computer and your patience some pain. as it seems you are relitively new to blender all in all a very good job.

very cool tower.

an excellent 3d model. very dark and sinister. the green lights are a personal favorite of mine in this piece. they really make it feel, almost unclean. like it is not quite wholesome. very nice. my only suggestion would be to work on the very top of the tower. the whitish blue streaks seem far too light and cheerful for this tower, it just doesnt fit the mood. i would suggest one of two things, either color them something different, like red, or green even. or two make them look more evil. for example, and i am not sure how you made these but if you want them to be a mesh and not a curve then you could take a sphere and elongate it, taper it and add like a face, even some horns if you would like. you could even get rid of them all together and instead put in some lightning. that would be super cool. other than that though, excellent art.

very well modeled!

This is a very good model of a telescope, at least i think that is what it is. which brings me to my criticism, lighting. i have looked at all of your art and it is all very well modeled and very well textured. the only thing is all of your pieces except for the space scene and the scope scene were not very well lit. i am not sure what program you are using but i would recommend using a few more lights. also in this particular picture you have what looks like a plane that is emitting light onto the scene visible in the bottom part of the image. this is a very good way to get accurate speculars and also good lightingbut looks kind of silly in the final render so you should probably turn off the renderabilty (I think that is a word) of that plane. also if you are going for photo realism, which it looks like you are and you are doing a pretty good job you could make separate shaders for the specularity and diffuse, and have the specular shader only receive light from the plane and the diffuse shader only receive light from the scene lamps or another source, and then composite them together to make the final render. phew. well after saying all of that here are some things that i really like about this one in particular, i really like the mirror effect on the base plane. also the shadows are very well done. they are blurred but not overly so as if the light was muted by a lampshade or some such thing. also as i said before the modeling is very well done with good attention to detail and with simple but good looking textures. overall very well done.

very nice b movie poster!

sweet concept! i am trying to submit something but cant seem to think of a good enough idea. anyway, back to yours... the only thing i would change if you could would be to maybe change the text to "they told us that pluto wasn't a planet... we never should have believed them." i also really like the font. what font is it? great poster overall!

Aetolon responds:

I prefer my text because it sort off implies that "we were wrong", "inferior" etc, but also because Pluto still wouldn't be a planet, whether they believed it or not.
The name of the font is "Nasalization" btw.

Nice!

you have such good clearly defined characters in your larry series. i really am amazed by how much this really is larry and something he would totally do. Awesome comic, very funny and totally accurate! keep up the awesome series.

Amazing!

as usual your art blows me away. the line art in this piece is truly amazing! I especially like the animal head on the front. the many windows and roofs on the ship give a feeling of life and busyness to the piece as well as the vibrant colors. the background also is amazing and fits very well with the ship. Well done!

Kamikaye responds:

Hey thanks man :) The animal head was more of a filler first in the sketch but it seems that it worked out well :D

very nice!

the actual model is very good! the skin is shaded very well and the hands are very well modeled and as a 3d animator i really understand how hard that is to get right. the only thing that i could suggest is to use a hair shader on the ground to make grass and also to be carful about the size of your base plane and how it connects to the sky. it is pretty obvious that he is not on a continuous background. other than that great job! i will have to try to make a model of bitey as well he looks like a lot of fun.

Manuel-Dangelo responds:

In fact I didn't even try to fit the base with the back ground. when I make serious renders I tend to affect the ground with a "noise" effect plus adding the green "fur" for the grass. the thing is that all that work for a basic model would be a waste.
Ones I have the bones in place I'll start working on poses, lights and adding some foliage to the behavior so it looks like a real 3D scene.

Amazing Stuff!

I really love the added touch of the green anodized pieces. they really make the entire piece feel more advanced and add awesome accents! the entire piece is amazingly done and it has almost the feel of a twenty third century rube goldburg machine... that would be really cool. this image is incredibly pleasing to look at and your eyes flow smoothly from one piece to another. Amazingly well done!

whenever i take multiple choice tests i always feel like i need to answer 3 d, even if it's wrong.

Avery @gr33bl3r

Age 29, Male

Student

Ithaca High

Upstate NY

Joined on 6/23/10

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